The way that character progression in Fallout 4 works brings an interesting level of customization and creativity in the way you can (or want) to play your avatar of the wasteland. Instead of handling perks in a way that serves a 1-100 skill system, they are added and improved upon based on S.P.E.C.I.A.L. stat availability and by how many times you upgrade a single perk. In a short 15 second video posted on the Bethesda Softworks Youtube channel, we get to see how devastating hits to the head with melee weapons can be with the Big Leagues perk.
More from Videos
- Heroes of the Storm North America Spring Regional Recap
- Dark Souls 3 Bosses Look To Improve Upon Its Predecessor
- So Lupe Fiasco Might Have Street Fighter V Skills
- Someone Recreated P.T. In Dying Light
- Conan O’Brien, Super Bowl 50 Athletes Play Doom
As we can see in the Fallout 4 perks screen (in all its animated gloriousness), at the 5/5 level for the Big Leagues perk you can do double damage with a melee weapon, plus gain a chance to cripple an opponent or “grand slam their head clean off.” As it’s at the Level 2 segment, you only need to have a Strength stat of 2 in order to obtain this perk, although maxing it out requires an Overall Level of 42. Once utilized, we see our baseball-uniformed hero take swings at enemies, absolutely clearing the tops of several raiders’ bodies in a bloody, pulpy fashion.
While it’s nice to see Bethesda capitalize on the beginning of the MLB World Series later tonight, I can’t help but wonder how such melee animations would work in a live manner against an active opponent. Most of the footage of such combat comes in either VATS mode or against an unassuming, non-combative NPC. The biggest reason why it was personally difficult to get into that style of play in Fallout 3 and New Vegas was because the melee combat was awkward to manually aim. Hopefully, that is no longer the case with this game.
Fallout 4 will launch on the PC, PS4 and Xbox One on November 10th. Just two weeks away, now!