ReCore Follows In Scalebound’s Footsteps With Delay


ReCore will no longer release in Spring 2016, but later in the year.

Just as one Microsoft-exclusive game is delayed into 2017, days later another Microsoft Studios will have its release date pushed back. This time, however, the release difference is a bit more forgiving to fans. Engadget recently noticed that ReCore was given a “2016” launch window in an Xbox Wire post. Upon contacting Microsoft, they received confirmation today that the game will launch in “the latter half of 2016,” according to an official Microsoft spokesperson.

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Originally, Microsoft announced a Spring 2016 launch for ReCore as part of the Xbox E3 2015 media briefing, with development divided between creator Keiji Inafune’s Comcept and Armature Studio. It was recently announced that ReCore would also get a PC version, which may be a contributing factor to the game being released for roughly an additional half-year extra. It will become available on Windows 10 once the game goes live.

Whether or not ReCore will also head to Steam remains to be seen. “We’ll have more to share soon on ReCore, please stay tuned,” said the Microsoft spokesperson to Engadget.

I mean, it can’t be of a suprise that ReCore is getting a delay. Since its announcement, the lack press releases, gameplay videos, trailers or even screenshots of the game in action has been the biggest indicator that the game would not hit its Spring 2016 goal. Considering that Comcept has had enough trouble getting Mighty No. 9 out the door in a timely fashion (even for backers of the Kickstarter project), it’s almost expected. Nonetheless, it’s another blow to Microsoft’s Early 2016 release window for Xbox One exclusives.