Oculus Rift Has An Official Consumer Release Window

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What a strange and wonderful trip the Oculus Rift has taken towards today. Initially submitted as a Kickstarter project, it evolved into an entire new realm of possibilities for just more than gaming. There was so much buzz about the product that Facebook decided they had to purchase Oculus VR for $2 billion. Now it appears the development of the Oculus Rift will come to an end, with a Q1 2016 release window starts the beginning of the platform’s consumer production cycle. This comes from the Oculus VR blog, detailing information about the virtual reality hardware device.

The Oculus VR team relays a few nuggets of information about their newest version of the hardware. “The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.” The first release of Oculus Rift will have the option to pre-order later in the year, with a tease that “E3 is just around the corner – this is only the beginning.”

It certainly is just the beginning for consumers waiting until early 2016, as the specific details about hardware, software and made-for-VR games and “experiences” will be detailed over the coming weeks. It will only be next week when we get confirmations about the technical specs for Oculus Rift, something I had been hoping to hear more about for their actual release window announcement.

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The market for virtual (and augmented) reality within the gaming industry is starting to heat up. With Project Morpheus launching within the first half of 2016 and Microsoft Hololens extending not only to the Xbox One, but to all Windows 10-supported devices and platforms, the battle for market share will become an interesting bout. Even though Project Morpheus will only be on the PS4 (for now; who knows about future consoles), upgrading to an OLED monitor, with a bigger screen, doubled the refresh rate and cut down the latency by half are big steps in the prototype stage. Oculus Rift might be setting the stage for competing platforms with their finalized tech specs next week. It’s a damn intriguing time for non-standard gaming.

h/t Polygon


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