Rocket League Has Quinvigintupled Their Budget In Sales


Psyonix has made more than 25 times their Rocket League budget back already.

If there was ever a rags to riches story for video gaming in 2015, Psyonix would definitely on the list. Wall Street Journal recently did a profile on them, in which it was reported that Rocket League has brought in nearly $50 million in revenue across more than 8 million players this past year.

There was a struggle to create Rocket League, with development sprawling over a two-year period that was fueled by contract work. “We paid the bills by working on some of the biggest games in the industry,” studio founder and chief Dave Hagewood shared. The studio had done work for Mass Effect 3 and Gears of War, noting that while those who played Rocket League precursor “Battle-Cars” appreciated what the studio brought in terms of gameplay, the main trouble surrounding the studio was awareness of their product.

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That’s what is most remarkable about the success of Rocket League; the success spawned from a low-budget developer, who spent just nearly $2 million creating the game, almost purely by word of mouth. Launching console-exclusive to the PS4, the game was also part of Sony’s PlayStation Plus promotion for July, in which millions of players downloaded the game for free. With little marketing or promotion to speak for, it really came down to people on Youtube and Twitch checking it out and gaming fans / reviewers sharing their overwhelmingly positive thoughts.

Rocket League will look to earn Psyonix even more money when it releases on Xbox One early next year.