Just Cause 3 PC Specs Raise The Bar For Gameplay Entry

facebooktwitterreddit

To play Just Cause 3 on PC, you will need more than 4 GB of RAM just to play the game.

If there is a recent trend that has been going on with recent PC releases of games found most prevalent on consoles, is that the computational, graphical and memory demands for even the bare minimum standards are getting closer and closer to the de facto high-end PC consumer purchases. Such is the case for Just Cause 3, with the game’s Steam page releasing the PC specs earlier today. Perhaps the standout piece of information; you will need at least 6 GB of RAM to be able to run the game at all.

Here is the complete list, provided below.

Minimum Just Cause 3 Specifications

OS: Vista SP2, Win 7 SP1, Win 8.1 (64-bit Operating System Required)
CPU: Intel Core i5-2500K, 3.3 Ghz | AMD Phenom II X6 1075T 3 Ghz
Memory: 6GB RAM
Graphics: NVIDIA GeForce GTX 670 (2GB) | AMD Radeon HD 7870 (2GB)

Recommended Just Cause 3 Specifications

OS: Vista SP2, Win 7 SP1, Win 8.1 (64-bit Operating System Required)
CPU: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory: 8 GB Ram
Graphics: NVIDIA GeForce GTX 780 (3GB) | AMD R9 290 (4GB)

More from GameSided

There are some oddities when it comes to Just Cause 3 on the PC. Outside of its demanding need for memory usage, the difference between minimum and recommended PC specs is just one generation away. The jump from 670 to 780 is just one year, although it is the most powerful of the non-titan, non-Ti graphics cards of its generation with 3 GB of video RAM. More intriguing is the need for an AMD R9 290 which, at 4GB of VRAM, is more demanding than through the Nvidia offering.

Oddly enough, these Just Cause 3 PC specs are similar in their required strengths to Star Wars: Battlefront, which needed 8 GB of RAM standard and 16 GB in recommended. But even that title needed the weakest of the basic Nvidia 600 line with the GTX 660, and could use an i3 CPU as opposed to Just Cause 3 requiring an i5-2500K CPU minimum. With a massive open world that requires an extreme amount of destructability, however, it makes sense. It’s the price you pay for having the best performance out of your video games, even if that price is very steep.