On October 8, 2013, Quantic Dream director and writer David Cage released Beyond: Two Souls on PS3 for a North American audience. It starred Ellen Page and Willem Dafoe, two excellent actors working as well as they could with the source material. The game itself was very visually pleasing, a Quantic Dream staple for the PS3 especially at the very end of the console’s life cycle. People liked David Cage’s games; he and the studio continuing to get work with Detroit, coming exclusively for the PS4. These are statements that bear truth, and are as positive as it can get before dabbling into conversations of sexism, racism and bad story writing.
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Yet, somehow, people still love David Cage games. They have to; otherwise it would make no sense that Beyond: Two Souls will be available on the PS4’s PlayStation Store on November 24th for $29.99 USD. This is according to the PlayStation Blog, with Quantic Dream co-CEO Guillaume de Fondaumiere stating that Heavy Rain will also be coming to the platform on March 1st, 2016.
The PS4 version of Beyond: Two Souls will carry the following gameplay and technical improvements:
- 1080p graphics with improved motion blur, bloom, depth of field effects, lighting and shadows.
- Additional DualShock 4 speaker functionality when controlling Aiden
- A Telltale Games-style statistical breakdown of how players chose their decisions post-scene
- Option to play the game chronological order, as opposed to its time-jumping narrative, after completing the game at least once.
- Improved difficulty in a certain fight scene.
- The Enchanced Experiments throw-in DLC.
Amid a scarce Fall 2015 PS4-exclusive lineup, the genre variety that Beyond: Two Souls will provide when it releases next week will give the platform’s audience a chance to see what a David Cage video game looks like for themselves in a more honest format. From there, it is up to players to see how the game plays to their tastes, even if it leads to questions like, “Why does David Cage make all his leading females take showers in his video games?” Or, “Why does this mystery not make logical sense, in the long run?”