Fallout 4 Running Smoothly On Consoles, Pete Hines Insists
Outside of Ubisoft’s offerings, usually the best performance of a video game lies in its PC release. We know that Fallout 4 will only hit above a 30 frames per second rate on the PC, but knowing how badly Bethesda games have performed on the PS3, can we expect more of the same frame rate issues from Fallout 4 on the PS4? If Vice President of Public Relations and Marketing for Bethesda, Pete Hines, is to be believed, players can expect a better outcome on consoles this time around.
That first question was specifically asking about the PS4 performance of Fallout 4, but Pete Hines also answered someone asking about the Xbox One version of the game.
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This doesn’t suggest that both versions of Fallout 4 will play identically, just insisting that they will run at a smooth 30 FPS. How well, visually, the game holds up over its variety of locations and dozens of hours of play remains to be seen. A capped 30 FPS makes for better performance than a fluid one that dips between 30 and 45, as it leads to difficulties in both controller input and visual stuttering. The VATS mode already moves in slow motion; jittery animations when attempting to take enemies down would complicate matters even worse.
It’s a shame that fans have to scrape for Fallout 4 news from Twitter accounts and interview tidbits. We’re less than a month away from Fallout 4’s release, and it has been months since we’ve seen substantive gameplay. The dialogue wheel, how missions/side quests operate and gameplay in an unedited fashion are still big mysteries, with little shown outside of E3 2015. A “smooth frame rate on consoles” story is nice to hear, but actually getting to see more of the game in action would be perfect.
Fallout 4 launches on PC, PS4 and Xbox One on November 10.
h/t Destructoid
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