7 Days to Die: Alpha 13 Update Introduces New Harvesting System
By Jason Prott
Disclosure: The author of this post has pledged towards the Kickstarter for 7 Days to Die. You can read more about our ethical standards here.
The forthcoming Alpha 13 update to 7 Days to Die will overhaul resource gathering and improve zombies, according to a developer preview video. You can watch the video below or by clicking here, I’ve summed up the major points below.
The new harvesting system gives you visual feedback on the progress of gathering and steadily dulls out resources during the process. When you reach the end you receive a “payload”, which is your final and largest reward.
The new system puts an emphasis on using the proper tools. If you have the right tool for the job you’ll get better rewards and spend less of your valuable time hacking away at blocks. This new harvesting system is also used on animals to collect their meat and hide, rather than looting the body.
Along with the harvesting system comes various additions and improvements. Spotlights can be crafted to brighten up your base, barbed wire is now more useful, and vault doors offer us a reminder that Fallout 4 is just around the corner.
New zombie models and motion-capture animation give the walking dead a little more life. They now react differently depending on where they are shot, and the new models look less cartoonish.
The crowdfunded survival game has passed the two-year milestone since concluding it’s Kickstarter campaign that raised over $500,000. In the interim we’ve seen a steady flow of updates and a remarkable transformation of the game. What began as an awkward looking block world has slowly formed into a gorgeous naturescape, and the gameplay has evolved just as much. 7 Days to Die is by no means ready for mass-consumption, but the constant progress is a happy reminder that the developers are continuing to do as they promised.
You can view new screenshots and keep tabs on progress on the upcoming update by visiting the 7 Days to Die Blog.