MGSV: The Phantom Pain 1080p on PS4, 900p On Xbox One

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As we inch oh so tantalizingly close to the release of Metal Gear Solid V: The Phantom Pain on September 1st (for all platforms now), we start to get official confirmations about the game’s confirmed technical features. Since it is most likely a finalized product gearing towards physical production, Konami can confirm to the public how each version of The Phantom Pain will output. It seems we at least know the confirmed resolutions and frame rates, as Konami has published an official comparison page with screenshots of various platforms to hold up to each other.

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Not only do we get to see more of the game in still shots, a comparison table at the bottom tells us that the PS4 and Xbox One versions of Metal Gear Solid V: The Phantom Pain will both run at 60 FPS. However, the PS4 version will output at native 1080p, while the Xbox One version is set to 900p. The Xbox One version has seen dramatic improvement since Ground Zeroes, when it was a 720p/60FPS experience. It is a great testament to the developers at Kojima Productions, as well as a statement of strength from the Fox Engine.

The PS3 and Xbox 360 versions of The Phantom Pain both scale up to 720p and 30FPS, while the PC version can max out at 4K resolution and 60FPS, depending on your system’s hardware specifications. Hopefully, there are means of unlocking the frame rate for 120/144hz monitors.

Here are some Metal Gear Solid V: The Phantom Pain comparison shots.

PS4

PS3

Xbox One

Xbox 360

PC

PS4


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