Let’s reflect on the stats of Super Smash Bros. for Wii U/3DS and marvel at what it brought in just one year.
Nintendo has never really thrived on the post-launch mentality when it comes to their video games. Most games in their franchises, outside of Mario Kart and other recent series’, usually remain stagnant in their content offerings. That’s why the first year of Super Smash Bros. for Wii U and 3DS has been so different (and so refreshing), reflecting game director Masahiro Sakurai’s strive for excellence and to provide as full a gameplay package as possible.
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During the farewell Super Smash Bros. stream, the focus shifted to thanking the fans which, in part, led to a noble humblebrag from Sakurai and the work done by Bandai Namco and Sora Ltd. 58 fighters will be available in the game by February 2016, which is a fairly large total to reach even with character clones and approximately 75% of the cast of every single Fire Emblem game. There are 84 stages to play across the Nintendo 3DS and Wii U versions of the game, too, bringing an even greater variety to gameplay experiences.
To complement the meatier content, Super Smash Bros. for Wii U and 3DS is complete with bonus costumes and customizables. Over 99 pieces of Mii Fighter equipment and 97 hats are in the game, alongside 743 trophies on the Wii U version of Super Smash Bros. and 707 in the 3DS version. It’s outstanding to hear that 507 different music tracks are available in the game, whether they appear as stage music or one of a multitude of historical Super Smash Bros. menu screen songs.