Halo 5 Sales Reach “Biggest Halo Launch” Numbers…?
The Halo series is the most important gaming franchise in the history of Microsoft since Solitaire. It almost singlehandedly launched the Xbox platform back in November 2001, and has brought in millions of fans towards both the game and Xbox consoles throughout the platform’s varied history. Despite its overwhelming success, we still have no clue about even a ballpark figure for how many Halo 5 units were sold over the game’s launch, where the game debuted exclusively for Xbox One on October 27th.
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Today, as disclosed by “Xbox Wire Staff” on the Xbox Wire, we learned that Halo 5: Guardians was the “biggest Halo launch” and the fastest-selling Xbox One exclusive game today. The title helped move more than $400 million in global sales of related hardware and software, including bundles containing the game. It also has the highest week on attach rate for a Microsoft first party title on Xbox One, fans have played 21 million hours of gameplay (12 million of those hours coming from the campaign mode), over 45 million REQ packs were acquired and it was the best-selling digital Xbox Store opening week for any game in its history.
Yet, despite Microsoft knowing and releasing the statistics for all of those factors, we have no idea how many units Halo 5 actually shipped/sold to consumers. It’s frustrating because providing all those superfluous statistics, including its 5.5 billion views of Halo 5-related content, seems like window dressing to hide something bad. The statistical standing of the Xbox One is vague, because Microsoft stopped providing hard figures in their quarterly financial reports, instead opting to bundle Xbox 360 and Xbox One sales together.
In an information age when you can learn almost anything about millions and billions of subjects of interest throughout the world within minutes, proposing the launch of Halo 5: Guardians as a success for Microsoft without telling us exact numbers for what Microsoft considers a success is pointless.