Where Is Our Project CARS Review?

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If you’re up super early expecting our review for Project CARS, I’m super sorry to disappoint you! While we did receive our advanced review copy of Slightly Mad Studios’ crowdfunded racing simulation late last week, there are a lot of tracks, vehicles and game modes available to fully flesh out and explore. More importantly, my experience checking out races in the game’s online modes is extremely limited and non-indicative of a launch experience.

The PC version of Project CARS (of which I am reviewing) offers a maximum of 32 players in one race; a substantial jump in stable playership than I’ve had the pleasure to see so far. The atmosphere of a half-empty race, filled with competitors with skill levels that range from “what is driving” poor to “I finally took off the racing line and decided to use other cars as personal brakes” competitive, does not seem to reflect a typical racing experience one might hope. Plus, with a full lobby, I’m hoping to see how the game’s netcode and technical aspects react in comparison.

You can expect to have my completed Project CARS review by the end of the week in order to give the game a fair shake. If you’re planning on picking up the game on Steam for May 7th, I’ll see you on the racetracks! The game will also be available on PS4 and Xbox One later this week, with a Wii U and SteamOS release later in the year.

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