Call of Duty: Black Ops III Looks To Keep You Moving
Perhaps the biggest departure from Call of Duty: Ghosts into Advanced Warfare was the openness of combat and movement. Exo suits added to players’ loadouts led to the expansion of combat along not just the horizontal plane, but up along the vertical plane. Perhaps it was the first step into a completely new venture for the ultra-popular first person shooter series, as the world reveal trailer of Call of Duty: Black Ops III reveals more gadgets, more freedom of movement and less of what we’ve known from the last generation of console gaming.
Rocking out to the tune of “Paint It, Black” by The Rolling Stones, this Call of Duty: Black Ops III trailer shows us a mishmash of different styles of games boiled down to a solitary title. The use of automatic, semi-automatic and shotgun weapons with killstreaks and other controllable drones/flying weapons has been standard to the Call of Duty series. However, doing wall runs and leaps off of tall buildings is fairly reminiscent of Titanfall without the titans (a fairly desirable trait), and the whole notion of the push back of humans augmenting themselves with technology harkens that of Deus Ex: Human Revolution and the upcoming Mankind Divided.
Meanwhile, IGN has more details about Call of Duty: Black Ops III. The campaign begins in 2060 on the eve of the largest leak of military intelligence in the game’s fictional history. You’re part of a Black Ops team sent to a CIA site in Singapore. What separates you from the common enemy is your “DNI” (Direct Neural Interface), giving you control over your physiology and the ability to modify your body with cybernetic limbs and other computer systems. It allows for you and your squad to communicate and work as a team more fluidly.
More importantly, the campaign now allows for up to four-player online co-op, with campaign levels dynamically built for those playing solo or with friends. Similar to tagging enemies in Metal Gear Soild V: Ground Zeroes, your teammates can tag enemy locations for others, encouraging working as a team from multiple vantage points, as opposed to a run-and-gun squad of berserkers.
Also with the campaign, but more prominent in online multiplayer in Black Ops III, is specific powers. Loadouts come with unique characters that have their own special power and weapon that act as killstreak bonuses. Four specialists have been confirmed, ranging from male, female and robotic characters. Miniguns, high-caliber revolvers, compound bows and gravity spikes have been teased as special weapons, while speed boosts, bonus multipliers, seeing/tagging through walls and small rewinds in time are just some of the special abilities.
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Based just off of descriptions, it feels like Call of Duty: Black Ops III may be a solid step towards merging the FPS with other genres. Having special hero characters to control in multiplayer is a very, very light acknowledgement towards the MOBA genre, although with a lot of the game remaining a mystery we can’t know for sure how much of a step it is. Either way, zombies are back with their own storyline and XP-based progression system in Black Ops III, so hopefully that can be as fully fleshed out a mode as we’ve seen in the past.
Call of Duty: Black Ops III will be released on November 6th later this year. It’s guaranteed to launch on PC, PS4 and Xbox One, while last-gen and Wii U aren’t being discussed at this time.
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