Lobodestroyo Faces a ‘Narrowing of Scope’
By Jason Prott
Disclosure: The author of this post has pledged towards the Kickstarter for Lobodestroyo. You can read more about our ethical standards here.
After a 3-month gap in updates, the developers behind Lobodestroyo Vs. La Liga De Los Villanos announced via Kickstarter on Tuesday that their game would face cuts as they “narrow the scope” of the platformer.
More in-depth details are promised to be discussed on the upcoming episode of their podcast, Lobocast, later this week.
The nostalgia-inducing 3D platformer was successfully funded with 125% of its goal back in December of 2013. Since then, the project has seen frequent updates to backers until the end of 2014.
The decision to scale back the game is a difficult pill for all those involved to swallow. Creative director of the game, James Guy, lamented this fact in the posted update,
“This game is my baby, and cutting it up and rearranging an idea that’s been set out for the past 3 years is not something any Creative Director wants to do (especially on a passion project like Lobo). The simple truth, though, is that the concept of Lobodestroyo is much bigger than this initial game can hope to deliver.”
It’s a familiar story line, and it has become an unfortunate commonality among many successful Kickstarters. But Lobodestroyo hasn’t reached a critical mass of negativity yet, and John Walker of Rock, Paper, Shotgun isn’t knocking on James Guy’s door either. In fact, the reception among backers has been mainly positive.
Hopefully, the folks at Lefthanded Games Studio can complete the game and ship it to backers at some point, but they clearly have a difficult road ahead of them. Their stretch goals promised a release on OUYA, PC, MAC, Linux, Wii U, PS4, and Xbox One. At this rate it’s hard to imagine that happening anytime in the foreseeable future.
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