RollerCoaster Tycoon World Gameplay Trailer Is… Something
It is games like ScreamRide that had me clamoring for a proper roller coaster simulation entry to be released. No, not free-to-play, mobile-centric offerings; an actual new, proper RollerCoaster Tycoon. Today I eat my words, as Atari revealed their first gameplay teaser of RollerCoaster Tycoon World at GDC 2015.
Outside of the computer-generated video off the top, the artistry, animation and gameplay style on display is reminiscent of RollerCoaster Tycoon 3. Unfortunately, that game came out almost a decade ago, while RollerCoaster Tycoon World is planned on being releasing later this year. Anything with a straight line is jagged with poor anti-aliasing, textures are simple, destruction physics are rudimentary, motion blur is heavy and the framerate dips are noticeable. In the first ever reveal of a new game in a respected franchise, no less.
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There will, however, be new gameplay features coming to RollerCoaster Tycoon that haven’t been available to the series. For the first time, tracks can be fully manipulated in a creative 3D space. Pre-built park assets will let you create anything to your hearts desires, and a post-launch update will allow you to create custom scenery. Plus, there will be a multitude of options that will allow you to team up with friends to play co-operatively or try out their parks.
I understand that Atari are not in the position to throw tens of millions of dollars into projects anymore; not with their current financial situation. If this is the best they can do with a series that millions have come to know and love, then imagine how people would view the reimagining of the Asteroids franchise as it approaches a new Early Access title? What hope I had for the roller coaster genre has been exceedingly dashed in an instant. Between now and launch, I hope Atari can prove my fears wrong
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