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Unreal Engine 4 Drops Fees; Now Solely Royalty-Based


In a major effort to stay competitive with the Unity Engine, Epic Games has announced that Unreal Engine 4 has dropped its fee-based system for those who use the software for game development, virtual reality,
education, architecture or film.

For game’s development and app releases that use the program, Unreal Engine 4 will maintain a 5% royalty once a final product is released and shipped. Epic Games actually starts making their money after a product makes their first $3,000, and only after the product sees its first quarter on the market. Everything that comes with Unreal Engine 4 (source code, development tools, updates, bug fixes, etc.) is now completely free to use, with no added restrictions.

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As the gaming industry starts to renew a focus on the Indie gaming scene (partially spurned by the oversaturated AAA gaming market and its ever-growing development cycles), it’s important to grow a healthy competition in what independent developers use to create their new content. With Unreal Engine 4 joining the ranks of Unity and making it easier for those who want to innovate and create through the medium of gaming, there’s a great possibility for new gameplay experiences that would not have been made were it not for an easier means of access.

More is to be said about Unreal Engine 4 at GDC 2015 this week, with a keynote presentation planned for this Wednesday, March 4th at 12:30 PM EST.

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