Legend of Zelda Wii U Open World As Large As Wii U Can Handle

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In an interview with GameReactor Magazine, Legend of Zelda Wii U producer Eiji Aonuma commented on the way in which Nintendo has always looked to develop the worlds in the Legend of Zelda series.

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In reference to the new world Nintendo had previously teased for Legend of Zelda Wii U, Eiji Aonuma had this to say,

"“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realised with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.”"

Very exciting news for Legend of Zelda fans like myself who remember wandering throughout all of Hyrule in entries such as Ocarina of Time. Legend of Zelda Wii U is anticipated to arrive in stores this year, but I cannot wait to see more footage of what this world looks like prior to its arrival. What has Nintendo thought up for Gerudo Valley or what will Hyrule Castle look like? Will it be a whole new take similar to the classic Majora’s Mask?

Going further, Eiji Aonuma addressed some of the misconception of this being the first open world Legend of Zelda title,

"“Zelda games have always allowed you to roam and explore a huge world. What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.”"

Also addressed in the interview is the use of the Wii U Gamepad, which will serve a critical role as a second screen keeping track of your progress and movements through the world. Hopefully this means less HUD space taken up on the screen so people can take awesome screenshots of the game.

For more from the producer of Legend of Zelda Wii U, check out the interview here.


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