Thanks to an invitation from Nintendo of Canada, I was able to attend a Ninten..."/> Thanks to an invitation from Nintendo of Canada, I was able to attend a Ninten..."/>

First Impressions: Super Smash Bros On Wii U, 3DS

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Super Smash Bros for 3DS

When I first heard that the upcoming Super Smash Bros game would be coming to handheld devices, I was shocked and confused. It didn’t make sense for me that Nintendo would cannibalize the sales of both the Wii U version and of potential Wii U consoles sold due to it being a potential killer app. However, when getting my hands on the 3DS version of the game, I could tell that Nintendo was trying to make the effort to have fans buy both versions by going full out on the 3DS version. I’m not sure if it will work, but I’m certainly intrigued!

More from 3DS

I got to use the 3DS version for a lot less time than I did with the Wii U version, but I still came out fairly impressed. The stereoscopic 3D, in conjunction with the 60 FPS play, made for an experience I had not encountered before in an arcade action fighting game. The characters on screen, while admittedly smaller than I’d like at first glance, felt smooth in their actions on the Nintendo handheld. Better yet, varying platforms and levels on the 3DS (especially Gerudo Valley) actually looked better with the 3D view because of the depth of field aesthetic it provided. That’s coming from someone who usually turns all forms of 3D off immediately!

Additionally, I did get through one round of the “Smash Run” mode coming to the 3DS version of Super Smash Bros. It seems to be a standalone adaptation of a story mode, in which up to four players at a time run through a battlefield gauntlet, facing off against non-player competitors. Defeating your foes can provide power up opportunities, increasing things like your jump, speed, attack and special attack abilities. It’s fairly similar to Kirby’s Air Ride, but in a fighting and action sense. It wasn’t really my cup of tea, as I would much prefer traditional competitive play, however there might be something there for somebody. We’ll have to see closer to launch.

Understandably, what I couldn’t experience for either 3DS or Wii U version was the Amiibo implementation, nor the online play. Closer to the release dates, hopefully everyone will get to see how these features work within Super Smash Bros, as a great or terrible netcode may or may not decide the fate of this game and its widespread, longlasting adoption as the go-to Smash game. If Nintendo wants to turn around the Wii U’s success, it’s with this game that they have to accomplish it with come this holiday season, in my mind. It’s a great quality game on both the handheld and console version, but it’s certainly a big ask of creator Masahiro Sakurai. No pressure!

Super Smash Bros for Nintendo 3DS will be released exclusively on the handheld platform on October 3rd, while Super Smash Bros for Wii U will be released exclusively on the console this holiday season.

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