Sid Meier’s Starships; His Latest Turn-Based Strategy Game

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Just months after the release of Sid Meier’s Civilization: Beyond Earth, the famed strategy game designer has teamed up with 2K and Firaxis Games once again to create a different type of experience outside the world we know. GameSpot reports that Sid Meier’s Starships will be an “interstellar strategy game” coming to PC, Mac and iPad, set to be released in Early 2015.

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The purpose of Starships is to command a fleet while traveling the galaxy in the name of your unknown federation. Whether you’re sent out to protect, assault or conquer is determined throughout the game’s numerous missions. As Fleet Commander, it will be up to you to devise tactical approaches on both defense and offense, how to customize your ships, etc. What’s most interesting is how Starships connects with the Beyond Earth universe.

“When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth,” Meier explained. “What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” When you combine this knowledge with the fact that 2K has teased some soft of “cross-connectivity for people who own both games,” and you have to wonder just exactly how the game’s story will unfold.

As someone who appreciates the complexities of Eve Online while being absolutely befuddled as to how to actually play properly, perhaps Sid Meier’s Starships could help bridge the gap. It won’t have the same urgency as online titles that observe real-time action or real-time-with-pause, but I would love to see what the Civilization creator can do with such a concept that breaks off from what he’s mostly known for.


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