Despite an initial goal to make Uncharted 4: A Thief’s End run at a smooth 60 frames per second, Naughty Dog might have backed themselves into a corner. Speaking to EDGE Magazine in their latest issue, game director Bruce Straley has revealed that they won’t negatively affect a player’s experience with the game as an expense of outputting at 60 FPS. He cleared the air about the most recent demo run of Uncharted 4 that appeared at the PlayStation Experience event.
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“We’re actually above 30, but [for demonstration purposes] we locked it,” Straley explains. “We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.'”
What “the experience” actually is could be anyone’s guess, but my hypothesis is a focus on graphical fidelity. Creating larger maps, without load times, at 1080p and retaining the visually-stunning appeal that helped make the PS3 Uncharted entries stand out puts a lot of work on both the engine and the developers at Naughty Dog. Uncharted 2 is certainly an excellent game, and running at 30 FPS didn’t diminish the title’s standing as a game entity. It’s a shame that Naughty Dog themselves have put out the 1080p/60 FPS benchmark out in the public as a goal to hit, but if a more beautiful game
It’s a shame that Naughty Dog themselves have put out the 1080p/60 FPS benchmark out in the public as a goal to hit, but if a more beautiful game can be accomplished, then it makes sense to go for that for Uncharted 4. It’s a series that has prided itself on being like an action movie, and a locked 30 FPS while looking as photo realistic is possible would help to achieve that goal over diminished visuals and a 60 FPS.
Uncharted 4: A Thief’s End looks to be released exclusively on the PS4 later this year.
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