EA Exec: Delaying Battlefield Hardline ‘The Right Call’

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If the release slate of late-2014 is any indication, it’s always better for the quality of the game to delay it until it is ready. With Halo: The Master Chief Collection still sporting less-than-100% quality in online play and Assassin’s Creed: Unity just coming into its own in 2015, taking the time to squash bugs before release is a lot easier than trying to defeat the Hydra of software issues that spawn post-launch. It’s why I’m glad to hear that EA Games executives share the same mentality with Battlefield Hardline, a title originally planned for an October 21, 2014 release.

In an open letter to the fans of Battlefield Hardline, Visceral Games’ General Manager and Hardline’s Executive Producer Steve Papoutsis opened up to the fact that delaying the game to March 17th will afford them the opportunity to make a more complete first-person shooter.

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“There’s no doubt moving the game back was the right call,” Papoutsis pens in the letter. “The improvements the team has added to the game with the extra time are making Battlefield Hardline the complete first person shooter experience we set out to deliver. There’s a great story for fans of single player. Exciting new MP modes, vehicles, gadgets and weapons that add a new dimension of speed to Battlefield. All while still staying true to the thing that most sets Battlefield apart – a focus on teamplay [sic] and strategy.”

Papoutsis goes on to explain what it means for upcoming pre-launch teases for Battlefield Hardline fans. “There will be another MP beta for all platforms that will showcase a small slice of the game and will also help us continue to test stability as we prepare for launch.”

So, there you have it. In an effort to avoid what supremely damaged the series’ brand with the much-maligned Battlefield 4 has been directly avoided with Battlefield Hardline. When the game is released on March 17 on PC, PS4, Xbox One, PS3 and Xbox 360, all those headaches from yesteryear look to be avoided once again. Hopefully, EA’s Quality Assurance testing holds up this time around.

h/t GameSpot


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