Despite having a draconian stance on Youtube gaming content (that is, admittedly, loosening up day by day), Nintendo executives have been making the rounds with some popular Youtubers as of late. Something spotted by an IGN freelancer is an interview between Nintendo legend Shigeru Miyamoto (alongside Bill Trinen to help translate at the time) and Apple fangirl iJustine, who talk about a plethora of Nintendo games. It’s where we get to hear a lot more about the ongoing development of The Legend of Zelda Wii U.
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It seems that with a bigger world in Legend of Zelda Wii U (due to hardware capabilities being increased), Hyrule will offer a lot more side missions and quests to complete along the way of completing your main task. “There may even be times where you forget what your goal is because you’re doing other things on the side,” Miyamoto explains. “There may be times where you go into one big, long dungeon or there may be times where you’re headed to a dungeon, and you’re doing other things along the side.
“What we’re trying to do is design it in a way that you don’t necessarily have to sit down and play it for a super long time, but kind of more matched to today’s lifestyle, where you can think for a little bit and say ‘Oh, maybe I just want to play for a little bit today and do this one thing,’ and get that done and take a break.”
What exactly this means for The Legend of Zelda Wii U is unclear, but hopefully it doesn’t equate to fetch quests. The world of Skyrim is a beauteous wonder, but over time a lot of the quests seem to involve padding content to fill up a very massive world. Most Zelda games have found a delicate balance between completing dungeons and offering fun things to do on the side. While it is great to see Hyrule open up, I would love to see the same mainline/sidequest split to remain close to that of a game like Ocarina of Time.
The Legend of Zelda Wii U (title pending) looks to be released by the end of 2015. You can check out the full interview below.
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