Resident Evil HD Producer Highlights Lighting Changes
If there was ever a moment that was visually impressive from the 2002 Gamecube version of Resident Evil, it was the moment where you go to the graveyard in the back of the mansion and enter the room at the end of the long staircase down. The light of the fire flickering and casting shadow upon the room and your character was seemingly impressive for a 12 year-old game. Resident Evil HD Producer Yoshiaki Hirabayashi decided to highlight this room in a recent production video to show certain changes to the graphics that occur within the game.
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It will be a rarity in the Resident Evil HD remaster, as most of the game will be rendered and upscaled based on the original code, however this room is now entirely comprised of polygons. It was completely created from the ground up for this remaster in order to give the lighting and shadow effects a lot more strength than to rework the old movie file that it was in the Gamecube version. Before you go asking why the entire game isn’t generated in polygons, Hirabayashi claims that the intention of this new game was to be as true to the original as possible, with its same feel and tone. He feared that starting from scratch to render everything in polygons would make the game feel “soulless.”
It would also take a lot of time to go that route, which I feel is ultimately the more important reason why it’s not being done. That said, the pre-rendered background art that Resident Evil HD is working upon is timeless in its beauty, and upscaling for HD quality looks to hold up in 2015. Plus, anything to get a classic Resident Evil game in the hands of a new generation of gaming fans faster is a welcomed sign. Young fans may only know the series as an over-the-shoulder action shooter, not as a survival horror game, and that would be a damn shame.
Resident Evil HD looks to be released in Early 2015 on the PC, PS4, Xbox One, PS3 and Xbox 360.
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