Assassin’s Creed Unity Facing Early Performance Problems


No matter if you’re playing Assassin’s Creed Unity on PC, PS4 and Xbox One, right now players are reporting performance issues with the game. Notably, the framerate of the title is not consistent, resulting in slowdowns and general choppiness.

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Over on the Xbox One subreddit, a thread was made for general discussion about Assassin’s Creed Unity. The highest-ranking threads discuss the choppiness, including “15fps cutscenes” and companion app-accessible chests. The thread on the PS4 subreddit is a little bit more barbed, claiming the framerate in the game is “f—ing terrible.” Meanwhile, the Steam forums for the game are discussing Youtube PC gaming personality TotalBiscuit’s ability to barely achieve a 60 FPS rate while using two GTX 980 graphics cards at once, although he does mention a promised Day 1 patch.

It’s clear now why neither version of Assassin’s Creed Unity is above 900p resolution; however the developers have decided to allocate technological resources is not working at the time of release. This is the exact kind of reason (except for games you 100% know will be rare or hard to buy at launch or soon afterwards) why you shouldn’t be pre-ordering games; who knows what kind of issues you will encounter in the early goings. I was only able to play the single player campaign for Halo: The Master Chief Collection pre-release, as online capabilities were not yet close to optimal usage.

Hopefully, Ubisoft will stabilize their game as soon as possible so that players who spent North of $60 USD to get their hands on Assassin’s Creed Unity as soon as they could aren’t left disappointed for long.

h/t Polygon

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