Batman: Arkham Knight Aims To Be Latest Parity Victim
In a recent livestream event with the developers of Batman: Arkham Knight, Rocksteady Studios, a fan asked a question about the game’s intended resolution and framerate for the PlayStation 4 version. Being that the game is still a ways away from competition, there wasn’t a definitive answer. However, we now know that the developers are aiming for graphical parity in their production of the game, although if it’s just between the PS4/Xbox One and doesn’t include the PC is still up for debate.
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“We’re about six months away from going gold,” a developer stated in the Q&A. ” So we don’t know what the resolution and the frame rate’s going to be yet. That’s something that happens during the optimization phase of the game. We’re aiming for parity across all platforms. Whatever it is, it’s going to be awesome.”
While it’s true that (for many) Batman: Arkham Knight could be awesome in its story and gameplay mechanics, knowing that Rocksteady are following the lead of Ubisoft and Take-Two‘s unfortunate steps shows the potential beginning for a troubling trend. We know the PS4 is more powerful than the Xbox One’s graphical capabilities. Consumers have thrown down hundreds of dollars on these consoles based on their hardware capabilities, in addition to their exclusives and third-party support. Letting down the PS4 community like this makes little sense, especially when the sense of graphical parity hasn’t been an ongoing trend until this generation of consoles.
That said, the fact remains that Batman: Arkham Knight is still more than six months away from release. Not only can things change between now and then, but it is still possible that this message was sent out so that Rocksteady/Warner Bros Interactive could avoid stirring the pot with Microsoft and the Xbox One. Even so, you don’t have to answer every question that comes forth in a Q&A. This exercise with Rocksteady has been a perfect example of not playing the resolution/framerate card until you know for certain. Even revealing the goal of parity will turn a fair number of people off from your games (until they at least drop in price).
h/t GameSpot
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