WWE 2K15 Making Of Video Shows Love For Mocap Animation
With 2K’s wrestling series making the jump to next-gen in November, it’s the first time that the developers at Yuke’s and Visual Concepts have had the opportunity to better explore the visual variety of tons of moves and cinematics. That’s why 2K Sports has released Part 2 of their “Making Of” series on WWE 2K15, tackling changes to the game’s pacing as well as improving on motion capture animation.
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The first thing the video tackles what the feel of a WWE 2K15 match should operate as, aiming to simulate what fans will watch on their TV sets in real life. For example, they show Randy Orton and Roman Reigns start off a match engaging in chain wrestling, before moving on to signature moves and explosive leaps that usually crescendo towards the end of the match. In an attempt to play more to real life, they have implemented a new “cinematic” camera angle to focus on the intense faces and body grapples wrestlers engage in when not taking fights to the ropes.
In order to account for these changes, the developers of WWE 2K15 have spent a lot more time filming and registering mocap animation. In fact, Executive Producer Mark Little claims that they have shot “over six times more animation than was shot in any previous year.” When you are working with much stronger graphics cards in the PS4 and Xbox One, when it all comes together you can see a more realistic visual approach to WWE 2K15 than was previously possible. It’s interesting to see that the developers are going away from an “arcade-y” feel with the series in next-gen, as they focus on a more cinematic lens to their gamemaking. Hopefully, it is for the betterment of the series.
WWE 2K15 will be available on the PS3 and Xbox 360 on October 28th, while making the leap to next-gen on PS4 and Xbox One on November 18th.
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