Far Cry 3.5 Almost A Reality, But Ubisoft Declined


In “might have been cool” news, apparently before settling on Far Cry 4, key members at Far Cry development for Ubisoft had been throwing around the idea of a “traditional” sequel to Far Cry 3. This is according to the Ubisoft Blog, in an aptly-titled article named “Why Far Cry 4 Isn’t Just ‘Far Cry 3.5.'”

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Outside of a very honest request to “want to be able to ride an elephant, and I want to be able to smash it through a fortress,” (none of which any of us could truly deny wanting), the development team toyed with expanding upon the events of Far Cry 3 in their next game. “We definitely had the option of making a 3.5, of making a choice to just stay in the same location with the same characters,” Executive Producer Dan Hay explains. “We talked about the idea of taking Jason’s story and growing it, maybe figuring out a way to bring Vaas back. And very quickly we realized that it wasn’t going to be a thing that we wanted to do. So we stopped that conversation and said, that’s the end of the 3.5 conversation – which lasted probably about four days.”

The blog goes on to expand upon their desire to develop with a “we want it all” approach, which includes said elephant smashing and Shangri-La’s fantastical gameplay elements (which aren’t truly based in reality) that comes with Far Cry 4. I guess it’s for the best, seeing as certain aspect of the characterization of Jason Brody aren’t that agreeable. I’m not sure I could handle another game with his “YOLO” sensibilities, and am glad to see an intriguing villain come to life in Pagan Min. I had much more of an appreciation for what Ubisoft did by flipping the script with Blood Dragon, albeit not in a full game. With the the mountainous regions of the fictional Kyrat coming into play, Ubisoft at least looks to change up the settings a little bit, even if core gameplay functions remain.

Far Cry 4 will be released on the PC, PS4, Xbox One, PS3 and Xbox 360 on November 18th.

h/t GameSpot

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