FFXV To Be More Casual?

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Has Final Fantasy gotten too complicated for most people? There’s certainly an argument to be made that the jumble of systems is very confusing to even some long time fans. I’ve been playing the series since the start way back on the NES and I had trouble understanding exactly how the system in FFXIII worked without reading a guide. FFXV director Hajime Tabata is aiming to make FFXV more accessible to a wider audience.

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Habata says he wants to use the “intelligence” of the new systems to be a defining factor rather than complex control inputs. This means things like one-button combat and the car featured in the FFXV TGS trailer will also have the option to just automatically go from one spot to another in addition to being able to actually control the car.

"With Final Fantasy 15, I do want to make it more casual.Of course the depth of the game is going to be there, but I want to make it so players can easily experience the satisfaction of the depth of the game.It’ll basically be a one-button action, and the AI intuitively outputs an action that kind of satisfies, gives you that instant gratification, and it connects with the simple touch of a buttonI myself am not getting any younger. I don’t want to be frantically pushing buttons. I also want to utilize the intelligence of the hardware spec, and not have to go through too much hassle or trouble in order to execute moves."

While the comments may irk some looking for a more “hardcore” experience, the depth in Final Fantasy has never been tied to forms of travel or complex control inputs in the first place (aside from using Sabin in FFVI anyways). I’m pretty sure FFXV will feature plenty of depth for those who want it. We’ll all be able to check it out to some extent ourselves when the demo arrives in early 2015.

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