gamescom 2014: The Phantom Pain Gameplay Details


Hideo Kojima took to the stage at gamescom 2014 today in order to show off live gameplay of Metal Gear Solid V: The Phantom Pain. While it featured the same scenario seen around the time of E3 2014, we got to see how playing the same mission in a different way over again can be different the second time.

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With Kojima Productions being a stickler for details, the video today showed how the game’s AI will adapt to how you play. As we see Punished Snake enter the enemy hideout, we see how troops are wearing helmets this time. Because the last time the scenario was run Snake was shooting everyone in the head, these helmeted troops had tranq bullets fly off to the side, alerting them to the presence of the enemy. Depending on how you use supplies and weapons in The Phantom Pain, the game will react accordingly.

Additionally, we saw Snake blow up the hideout’s power supply, knocking out the base’s electricity. Not only did it send the base on high alert, but the enemy also provided a makeshift searchlight via reinforcement helicopter. We even saw troops drive into the camp to back up the search. You can see how Konami wanted to show just how exactly you can change things up in your escape, including fulton-lifting a truck set with C4 explosives in order to take out an attacking aircraft.

In the final part of the demo session, Kojima officially revealed that Metal Gear Solid V: Ground Zeroes and The Phantom Pain will be coming to Steam. Understandably, Ground Zeroes will be heading there first, with neither receiving a completed release date.

The second half of the show was a Q&A session complete with questions picked from fans on the internet. Some of them were serious about the game and the series’ development.

Kojima dislikes remakes, but if developed with team members by another studio, he’d prefer Metal Gear Solid. The design of Skullface was, in part, due to The Phantom Pain‘s subplot of race, where Skullface resembles evil on a very basic human, sub-skin level. Also, we discovered Kojima really loves the planning and tactical aspects of The Phantom Pain, where you have to plan your escape in enemy territory like a spy.

We also got to learn more about the lesser-known oddities of Kojima, including someone asking whom he’d like to play in a movie (The answer: the titular character in Mad Max 2), the fact that he only sleeps an average of 4 hours a night because of how hard he works (plus, how many movies he watches) and just what makes him tick as a creator.

Unforunately, we still don’t have a release date for The Phantom Pain, but at least the game will see the light of day on the PC. Meanwhile, Ground Zeroes is available on the PS4, Xbox One, PS3 and Xbox 360, while heading to Steam on PC’s in the future.


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