At Gamescom in Germany, BioWare GM Aaryn Flynn provides commentary for a new Dragon Age: Inquisition walkthrough during EA’s press conference.
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A female playable character takes the stage in this demo. It begins in a dark swamp-like area called the Fallow Mire, which is full of decaying structures and, of course, the undead. Rain and fog make for a nice atmosphere, but don’t hamper the view as you can still see your main objective. The goal is to reach a ruined castle called Hargrave Keep in order to free some captive soldiers from hostile Avvar barbarians.
The player character is a warrior. Flynn mentions that the game boasts nine specializations with 21 combat trees, at least 150 types of weapons and armor – that you can name! – and more than 200 different spells and abilities to choose from to really develop your character however you’d like.
Of particular note is that the combat has been vastly improved. There weren’t any “press X to win” QTE mechanics shown here. You also have the ability to switch between your companions on the fly to use any helpful abilities they might have in their class. The biggest difference is the implementation of a new tactical camera.
Switching to this bird’s eye view pauses the game so you can dictate where your A.I.-controlled companions go and what actions they perform (though how far you can send them off wasn’t detailed). You can really dictate how a battle plays out. It’s hard to believe that Dragon Age 2 precedes it.
The demo ends with the captive soldiers saved and heading automatically to Skyhold, your customizable fortress, while you are free to continue exploring the area. After the battle, the warrior speaks with another Avvar barbarian, showing off BioWare’s signature radial dialogue menu. The barbarian ends up joining the Inquisition.
“That’s just one of the hundreds of stories you’re going to experience in Dragon Age: Inquisition,” Flynn proudly says. “Great story lies at the heart of every BioWare game.”
In true BioWare fashion, customization and story are given priority. “With nine companions by your side for you to lead, it has the largest cast in a Dragon Age game to date,” Flynn says. “But that’s just the start.”
The game boasts nearly a million words of dialogue, making it easily the biggest story that BioWare has ever told. It took a completionist player more than 150 hours to do everything the game has to offer.
Dragon Age: Inquisition releases on November 18 in North America and November 20 in Europe.
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