It seems that the world was not meant to play an MMORPG contained within the Vampire: The..."/> It seems that the world was not meant to play an MMORPG contained within the Vampire: The..."/>

MMO ‘World of Darkness’ Has Been Cancelled

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It seems that the world was not meant to play an MMORPG contained within the Vampire: The Masquerade universe just yet. According to Polygon, the MMO project World of Darkness has been scrapped as publisher CCP Games sees 56 layoffs. This comes months after CCP laid off 15 other employees working on the project back in December of last year.

In a statement, CCP CEO Hilmar Veigar Petursson said, “The decision to end the World of Darkness MMO project is one of the hardest I’ve ever had to make. I have always loved and valued the idea of a sandbox experience set in that universe, and over the years I’ve watched the team passionately strive to make that possible…To our current and former employees and fans of World of Darkness, I am truly sorry that we could not deliver the experience that we aspired to make. We dreamed of a game that would transport you completely into the sweeping fantasy of World of Darkness, but had to admit that our efforts were falling regretfully short. One day I hope we will make it up to you.”

While it is quite a shame that the closest thing to a spiritual successor to one of 2004’s best games in Vampire: The Masquerade – Bloodlines, based on how the current trends for multiplayer PC gaming have been rising and declining over the past few years, there is a stark diminishing interest in MMO gaming lately. With World of Warcraft still holding relatively strong with its subscriber base, The Elder Scrolls Online just being released on PC’s, Final Fantasy XIV: A Realm Reborn hitting the PS4 today, Star Wars: The Old Republic still out there and WildStar generating the most interest out of future MMO projects, the chance of World of Darkness having relative success would have been very slim. The hard choice may have been the correct one, even if the game was nearly 8 years in the making.

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