Despite the ability to include anti-aliasing features only available on the PC and PS4 to sharpen the edges of objects much better, it appears that the developers of The Witcher 3 will not be utilizing those features (or any other console-specific features) for any console version. As explained to Gaming Bolt, the Lead Engine Programmer, Balazs Torok, said, ““We always want to provide the best possible experience to all our gamers regardless of the platform and so we are not aiming to develop special graphical features for any of them.”
“We are still exploring some options regarding anti-aliasing but we are sure that it will be some kind of screen space anti-aliasing solution and not hardware MSAA.”
That doesn’t mean, however, that The Witcher 3 will look identical on both the PS4 and Xbox One. There are still aspects that one version can look better than the other, including dynamic lighting, draw distance and general graphical improvements that a GDDR5 memory card can afford that a regular DDR3 can’t provide. It’s simply the PR fallout of the ongoing Microsoft and CD Projekt RED marketing deal, one that includes exclusive Collector’s Edition content that PC and PS4 versions won’t get.
CD Projekt RED have been “playing nice” with their comments on the capabilities of the Xbox One, in comparison to the PS4, for quite some time now. While some could argue they’re being intellectually dishonest with their assessments, it’s really hard to be able to speak your mind as a programmer when the company paying your bills is funded by the people who are affected by your commentary. No matter what console version you get, however, it will pale in comparison to the PC version, anyways, as the company has always pushed the limits of current gaming technology.
The Witcher 3 will be headed for the PC, PS4 and Xbox One in February 2015.
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