Without the ideologies, stat systems and general roleplaying elements that were born out of the Dungeons & Dragons series, we would not have countless numbers of great computer and console RPG’s that we have enjoyed in the past several decades. That’s why it is my great pleasure to inform tabletop gaming readers that the basic rules set from Dungeons & Dragons 5e has been released by Wizards of the Coast, as a 100+ page PDF file is available right now to download for free.
After skimming through some of the information provided in the Dungeons & Dragons basic rules manual, the consensus is that classes will act more like 3.5e rather than 4, as the rules reflect passages from the core rulebooks of years past. Additionally, the manual seems to do a better job in painting a picture for newcomers to the world of tabletop gaming by covering all aspects of what it is to put yourself into that character. All sorts of scenarios are covered, including noticing threats while fast travelling, the environment and how to interact with players and NPC within a fantasy world.
As someone who has played several iterations of Dungeons & Dragons in the past (it’s been a few years since last playing), the 5e basic rules seem to bring back the edge that came with 3.5e, simplifying the rules so that it becomes accessible for all character types, while not going too overboard in its simplicity to the point of 4e and its skill system. The fact that magic classes, like Wizards, could use magic cantrips an unlimited amount of times per day seems to indicate that Wizards of the Coast listened to feedback when creating their next big game system.
You can download the basic rules for Dungeons & Dragons 5e here.
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