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It’s the year 2014. You release a game that came out on the Xbox One, but this time it’s coming to the PC. Automatically, players should expect support for 1080p and at least 60 FPS, right? Well, in the case of the Dead Rising 3 PC version, you would be wrong. Neil Gorton of Capcom Unity UK was on the Capcom Unity Twitch channel to discuss the game, noting that the game will support up to a 30 FPS framerate output.
At 11:40 in:
When we started the PC project, kinda at the very, very end of last year, beginning of this year…we knew that we weren’t able to guarantee running above 30 frames per second. Now, at the same time; I love playing PC games, I love fiddling with PC games, you know, kinda just seeing what I can mess around with… you know, tinkering with the settings… We’re not going to stop you from uncapping the framerate, seeing what your hardware can really do with this game, but we can’t guarantee the experience, you know, because we just don’t know what’s going to happen.
Essentially, from an outsider’s prospective looking in, it seems like Capcom knows that someone will uncap the framerate fairly quickly for the Dead Rising 3 PC version and provide a 60 FPS modification once the game is released, effectively putting the workload burden off of the developers’ backs and putting it up to the community to solve. Unfortunately, it also shows that there are minimal efforts done by those with paying jobs to optimize the port for a device more powerful than the Xbox One, and it comes at the expense of those patient gamers who put a lot of money and effort into building their PC’s in order to play games at optimum outputs.
The Dead Rising 3 PC version will be released during the fall of this year. We’ll be here all week covering the news and gameplay demos surrounding E3 2014, so keep it here at GameSided.com to stay informed!
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