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Dark Souls 3 Looks Like Bloodborne In New Trailer

ConsideringDark Souls 2didn’t impress quite the way it should have, injecting the looks ofBloodborneintoDark Souls 3is a welcomed change.

Considering thatBloodbornewas my Game of the Year last year, I might be a little bit biased in my appreciation for all things of that visual art style. The monster design was one of the key aspects, personally, with horrors resembling that of Lovecraftian Eldritch monstrosities than the fantastical medieval demons thatDark Soulstraditionally carries. It appears as thoughDark Souls 3will carry a little bit of column A and column B, asa new gameplay trailerhighlights the combat, level and enemy design aspects of Bandai Namco’s upcoming action-RPG title.

When it comes to creating a setting for your adventure, it’s mostlyDark Souls 3all the way. Gigantic castles to strive for as you clear wave upon wave of monsters on bridges, towers, towns and stone buildings is par for the series’ course. It’s the grim, antediluvian ghouls and monsters that resembles a mix of the series’ past with Miyazaki’s newest IPBloodborne, with monsters that wear cages on their heads, cool colorization of background art and a general unsettling feeling within.

Better yet is the musical pairing. PastDark Soulstrailers have always had odd musical choices, including Jethro Tull forDark Souls 2.While the trope of “female singer sings pop culture in a slow, strained manner” is done to death, for some reason it pairs well with the gameplay, juxtaposing against our unnamed protagonist swiping weaponry against the horror that face them.

It makes for a greatDark Souls 3gameplay trailer; one of the more accessible ones the series has ever seen.

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