Respawn Entertainment’s second project in development alongside Titanfall 2 is a third-person action game.
A job listing posted on Gamasutra has revealed the studio is looking for “designers for two game development projects–a new game in the Titanfall universe as well as a new 3rd person action/adventure IP.”
It continues: “Respawn is seeking a Senior Level Designer to embrace and contribute to the project vision, breathing life into the gameplay world and helping define the moment to moment player experience.”
It’s hard to guess what Respawn Entertainment is cooking up behind the scenes with a third-person action game, but I’ll be listening when they talk. I didn’t buy into the hype train that formed around Titanfall prior to release. That was until I actually played it, so I’m willing to assume this new project is going to be pretty good.
Titanfall had a relatively short shelf-life to due a limited progression model and a DLC strategy that split the community. Even still, its gameplay was brilliantly crafted and it ushered in the era of highly mobile shooters. Perhaps they will do the same for third-person action?
The next game in Scott Cawthon’s hugely successful Five Nights at Freddy’s franchise arrives next month, the creator announced this week. Cawthon said he’ll release Five Nights at Freddy’s World, a role-playing game, via Steam on Feb. 19.
Cawthon said he’ll release the Android and iOS versions of Five Nights at Freddy’s World “in the following weeks.” A demo will be released through GameJolt, Cawthon added.
Cawthon produces Five Nights at Freddy’s games almost as quickly as rabbits reproduce, so I suppose we shouldn’t be surprised to hear another game is arriving in a month. This time it’s a role playing game rather than a horror game. Maybe this means there will be fewer Youtube videos created with it. Then again, it’s still FNaF. Brace yourself internet.
Yesterday, Dungeons & Dragons publisher Wizards of the Coast announced the new Dungeon Masters Guild, an open-gaming effort that encourages players to publish their own monsters, adventures, and other creations. The host for the program is the parent company of online role-playing game warehouses DriveThruRPG and RPGNow. And people can buy this homebrew content — making it the first time that fans of D&D can profit from their creations for the beloved pen-and-paper RPG.
But these new monsters, adventures, and other goodies you’re making are available for D&D video game developers to buy as well. From this text on the Dungeon Masters Guild website:
“Your content is rated and reviewed by fans who purchase your adventures, allowing you to improve as a designer, and allowing Wizards to easily identify the best creators for additional publication opportunities. The best work will also be eligible to be selected by the Dungeons & Dragons team at Wizards, to provide our digital partners with salable, downloadable content (DLC) for games such as the Neverwinter MMO and Sword Coast Legends.”
Since the 5th Edition release in 2014, many designers and hobbyists (myself included) wondered if there would ever be a content license. Now we have our answer, and it means future content in Neverwinter or Sword Coast Legends has the opportunity to be user-created.
This is pretty big news for tabletop fans because we’ll be seeing more community content coming our way. The Dungeon Masters Guild also gives creators access to the Forgotten Realms setting which cannot be used under the Open Game License. I’ll be interested to see if Wizards of the Coast actually hooks up with a creator to put their content in one of their video game properties.