Outside of their subjective thoughts on games, the Digital Foundry is a great source of h..."/> Outside of their subjective thoughts on games, the Digital Foundry is a great source of h..."/>

Titanfall On Xbox One Gets Digital Foundry Breakdown


Outside of their subjective thoughts on games, the Digital Foundry is a great source of hard technical data based on in-game observations combined with active framerate tests. That’s why I was disappointed to hear about the performance of the Xbox One version of Titanfall in the latest Digital Foundry breakdown, which discusses its disappointing technical performance.

“The Xbox One version simply cannot sustain the required 60fps,” Richard Leadbetter explains. “The consistency in performance just isn’t there and so the gameplay often doesn’t feel quite right.”

“So, just like the beta, we see Titanfall frame-rates on Xbox One dip into the mid-30s at its worst, and at those points the rock-solid consistency we saw in the early iterations of the Modern Warfare experience is gone, and with it – arguably – the essence of the ‘twitch’ shooter. In mitigation this does tend to happen while you’re seated in your Titan, so the need for ultra-low latency controls is lessened, but there’s no doubt that the player’s immersion in the experience is dented by the compromised performance.”

Those are pretty damning words about the Xbox One version of Titanfall’s technical performance. Shipping at such an odd resolution (1408x792p) should mean that it could hit its intended target of 60 FPS more reliably as opposed to shipping at something like 900p or 1080p resolution. I mean, Titanfall’s producer said “Frame-rate is king” when it came to discussing the possibility of 1080p at 60 FPS for the game’s performance back in August last year. Heck, even Jeff Gerstmann saw the game dive to single-digit frames during a match of Last Titan Standing in his review, although Digital Foundry saw otherwise.

We could see framerate and/or resolution changes down the line in the ongoing development of Titanfall on Xbox One, but it is still rather unfortunate that early adaptors may be the ones with the most misfortune. Just like how the PS4 version of Call of Duty: Ghosts saw unfortunate framerate issues that were addressed later down the line, customers should not be paying beta testers.

You can check out the full Digital Foundry technical review here, as well as a video showing the active framerate of the Xbox One version (dipping to as low at 25.6 FPS) below.


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