"Epic’s Paragon MOBA will have PS4/PC crossplay, giving the game a larger, unified player base, giving gamers a much greater chance of finding a full game server online and hopefully giving the game a much more sustainable online community. The developers of the game don’t think that mouse and keyboard based controls will give PC gamers an advantage over console players, with players using the early builds of the game being equally competent on both control formats. PS4 and PC will have both controller and Mouse/Keyboard support, so gamers on both PC and console alike will be able to control the game whichever way they prefer."
While I’m of the mind that making “the next great MOBA” is simply chasing down the latest gaming development fad (similar to all attempts at “World of Warcraft killers” from the last generation), cross-platform play is an excellent decision on Epic’s behalf. It helps expand their audience by allowing friends to bring other friends no matter the platform. When you’re trying to chip away at the League of Legends audience, any bit helps.
"Pokkén Tournament is compatible with all amiibo, according to Nintendo’s amiibo page, and not just Pokémon-related ones.First-run copies of the Wii U fighting game ship with its own take on the collectibles —€” a special Shadow Mewtwo amiibo card —€” which allow players to use special characters in the arena. Other amiibo will unlock in-game items, the Nintendo website states."
Considering that amiibo are “just glorified DLC in physical form” to some, collectible trinkets to others and plain toys to the rest, getting support for all amiibo in Pokken Tournament is a neat feature. For those who see them as cumbersome means to a content’s end, it will be interesting to see how Shovel Knight fits into the Pokemon universe. Same goes with Fire Emblem, Bayonetta and the Inklings.
"Capcom is in talks with Yoshinori Ono about the possibility of bringing back PS2 action series Onimusha, according to a new report by UK newspaper Daily Star.Speaking to the paper, Ono revealed that he had “spoken internally with people who made Onimusha with me originally and talked about maybe how interesting it would be to revisit that series. But fans should know that we’re not further down that road than the discussion phase.”"
Despite never being a fan of the series, I always found it odd how Onimusha just dropped off the face of the Earth. It may have to do with Capcom’s insistence of “all mobile, all the time” that helped splinter off creative leads like Keiji Inafune. With PlatinumGames’ heroic insistence of building hack-and-slash into a reliable, well-respected niche, perhaps an Onimusha return would be coming at the right time.