"Like many of us when we were kids, we wanted to be like Luke Skywalker or obi jim Kenobi, but like all of us, we do not live in a galaxy far far away. There might be another way, though. With all the open world RPGs out there how is there not a good one for Star Wars? I have decided to take matters into my own hands and write a story in the star wars universe that will fit inside an RPG video game that I have not created. I am currently looking into talking with Disney if I am able to do this. If not then there might have to be a compromise on the name or some other parts. I need your help. I am not a very good programmer, and I’m an even worst artist. I want to put this project into the hands of professionals, but in order to do that, I need money to hire them. This was my dream as a kid I hope you can share my same compassion, thank you."
I’ve been feeling a bit bummed out lately, but this is the exact kind of pick-me-up that I needed. Someone trying to secure $200,000 for an obvious joke, including references to “obi jim Kenobi,” making a game without artist or programmer skills and making weak attempts to say it’s “like” Star Wars while straight up saying to write “a story in the star wars universe” is brilliant.
"Hideo Kojima, the auteur formerly behind Konami’s Metal Gear Solid series, was today named the twenty-first member of the Academy of Interactive Arts and Sciences Hall of Fame.The 2015 Hall of Fame award will be presented to Kojima by film director and writer Guillermo del Toro during next month’s DICE Summit."
Normally, non-Keighley-ran game award ceremonies are usually as skippable as the Grammys, Gervais-less Golden Globes and the S.A.G. Awards, but this year might be an exception. Hideo Kojima is still barred from answering in full depth about Konami, but I wouldn’t be surprised if he thanked them for the opportunity they provided him all those decades ago. It should be a great moment in the life of a great game creator.
"Here we are in 2016, 17 years after the original Planescape Torment hit the scene and became a cult classic. This is finally the year for the spiritual successor to become a reality. I’m proud to tell you that Torment: Tides of Numenera Beta will be coming to all eligible backers during the week of January 17th and to Steam Early Access on the 26th of January. The team is incredibly passionate about this game and it shows in every aspect of their work. Having the opportunity to create a wholly original experience and intricate world is exactly why we got in the games business to begin with."
As I’m writing up the GameSided Gaming Odds & Ends Awards for the year 2015 (debuting later today), we have an award for “Nostalgia of the Year.” Torment: Tides of Numenera is that perfect kind of CRPG game to encapsulate that as a possibility for next year, cashing in on the success and hardcore dedication to Planescape: Torment. Hopefully, the new game resonates just as well all these decades later.