10 Things We’d Like To See In WWE 2K16

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#3 – Improved Physics System

Smackdown vs. Raw 2007 saw the introduction of a new weapon physics system. Wrestlers would have to carry out specific moves in order to put their opponent through a table. Suplexing someone off the top rope and through a table simply wasn’t possible anymore. It was unrealistic, and it removed an important element of fun from the game that gamers had thrived on in the past.

Smackdown vs. Raw 2011 changed all that, and a new physics system was implemented. This new mechanic didn’t just affect weapons, it would also interact with the ropes, steel steps, and most other objects in the arena. This led to much more exciting and unpredictable matches, incredible aerial moves through tables, and wrestlers realistically acting in pain when being dropped onto a steel chair or a ladder.

This physics system has been largely unchanged since its inception, and with it, brings its own problems. The idea of being able to interact with every object seems great on paper, but when played out on-screen, it has a tendency to cause a range of glitches and strange occurrences. Ladders getting stuck in the ropes, chairs flying across the arena, and tables collapsing for no reason, are just some of the problems that exist because of the physics system.

All in all, we’ve really enjoyed the freedom that it gives us, despite its problems. If 2K can make some refinements, it will help to make those carefully planned high-flying table spots extra special, whilst eliminating the embarrassment of the numerous glitch compilations which regularly pop up on Youtube.

Next: #4 - More Than 6 In-Ring Competitors