Skip to main content
GameSided
Fansided

Hyrule Warriors Review: Fan Service Warriors

Publisher: Nintendo (US), Tecmo Koei Games (Japan)

Developer: Omega Force/Team Ninja

Platforms: Wii U

Release: September 26th

Two great tastes that taste great together? In the grand tradition on franchises you would never think of coming together having a bizarre crossover game (Marvel vs. Capcom,Kingdom Hearts,Pokemon Conquest, etc.), we now haveHyrule Warriors, which crosses the characters of theZeldafranchise with the combat of theDynasty Warriors franchise. Unfortunately,Dynasty Warriorshas a reputation of being pretty mediocre and bland (and basically the same game for the last 20 years), does an an infusion ofZeldaforHyrule Warriorshelp to change that trend?

So imagine having a ton of Slippys, all over the battle map. They can’t handle anything on their own for even a minute. That’sHyrule Warriorsin a nutshell.

There’s definitely something pretty novel in the approach inHyrule Warriors. Being able to play as various characters from the franchise that you’ve never really had a chance to play as such as Impa, Ganon (outside ofSmash Bros), Darunia, etc. is definitely something that has huge appeal for everyZeldafan. As well as battling in familiar locations such as Death Mountain and Hyrule Castle. And that’s on top of seeing things like fun 8-bit renditions of all the characters in the Adventure Mode. Heck, there’s even an 8-bit sword and shield!

So the fan service inHyrule Warriorsis pretty damn heavy. But does it have some real solid gameplay to back up that service once the notion of playing as a bunch of different Zelda characters wears off?

Unfortunately, the answer is not really. At it’s heartHyrule Warriorsis still aDynasty Warriorsgame and comes with all the problems that still plague that series to this day. To it’s credit,Hyrule Warriorstries to do a lot to distract you from the gameplay. Like there is a loot and crafting system that isn’t half bad, but on the other hand, you have to grind through levels you already played or Adventure Mode a lot to really make use of them. Levels in the game seem especially unimportant. No matter what character I took into battle, they all seemed about equally effective against enemies, even if I hadn’t used them for awhile. I guess that can been seen as a positive as I never really had to grind levels and it didn’t make me have to go level up a new character I just got, but then what is the point of having levels in the first place?

A big positive I will giveHyrule Warriorsis the action is a little more varied and interesting than in the fewDynasty Warriorsgames I have played. Though the levels can run long at an average of 25-30 minutes of excessive slashing & hacking at Moblins, skeletons, etc. But stronger enemies & bosses do require some strategy, which helps keep the combat somewhat snappy. There are a couple of huge negatives however. One is that even though you have armies of highly trained soldiers and often various powerful famous characters at your side, you are often essentially an army of one. It would be cool if you could command your other generals in the field to handle various objectives (i.e. Zelda, go help that keep that is being attacked while I go after Zant!), but nope, you have to pretty much do everything yourself. And maybe if your computer comrades were just mere window dressing or at least not likely to get killed, that’s fine. Unfortunately, everybody inHyrule Warriorsis Slippy the Toad. You remember Slippy right?

So imagine having a ton of Slippys, all over the battle map. They can’t handle anything on their own for even a minute. That’sHyrule Warriorsin a nutshell. You just captured a keep and have to run to the other side of the map to complete an objective? That keep will be retaken by the time you are done with your objective. One of your generals gets attacked by a powerful enemy and you’re not close by? Yeah they’re doomed. Admittedly the only time this gets ridiculously frustrating is the few times keeping a particular character from “retreating” is key to finishing a level, but it’s still annoying to see a ton of people just pull out because they couldn’t handle one freaking Dark Nut. And escort missions, which are a good chunk of the game, aren’t hard per say, but can just be annoying due to the slow-to-move, brain-dead A.I. and the aforementioned Slippy-esque tendency to quickly get in deep trouble when you are busy trying not to get killed.

Verdict

More from Reviews

UltimatelyHyrule Warriorsrelies on your adoration of two things-Primarily your love of Zelda and your tolerance for mindless hack ‘n slash that would probably be fine in say, ten minute bites, but goes way longer than that along with really awful A.I. that constantly needs help. I am a pretty big Zelda fan. I have played & beaten a majority of the games and own a bunch of Zelda shirts along with a Zelda wallet. But the fan service inHyrule Warriorsstill just barely held my interest against the huge negatives. It’s not to say I never enjoyed myself, as there is something fun about taking out tons of enemies with a special attack, and the stronger enemies & bosses can be fun to fight but ultimately,Hyrule Warriorsfalls to the same problems most Dynasty Warriors games do and that’s a shame because I think with a little fine tuning & tweaking it could’ve been pretty special. As is, it’s simply a weirdly novel idea that falls a little short on execution.

(A copy of this game was provided to GameSided for the purposes of this review)

—————————

Want to get the latest gaming news on your phone or tablet? Download the officialFansided Appon theApp StoreorGoogle Play Markettoday to stay up-to-date on the latest news and rumors from GameSided without even being at a computer. You can also sign up for our newsletter below to get daily updates send straight to your e-mail. And don’t forget to connect with us on Twitter@Gamesideddotcom.

Add us as a preferred source onGoogle
Follow

Loading recommendations... Please wait while we load personalized content recommendations