"Oculus Rift is an ‘anti-social’ piece of technology, according to Take-Two CEO Strauss Zelnick.Speaking to Bloomberg, the executive asserted that his company is still open to the idea of supporting the forthcoming virtual reality headset.He added: “It is an anti-social technology, but we will support it to the extent it’s brought to market and it works for our games."
"$32,000 buys you a lot of video games, but not happiness.It’s fair to say that Chris Kooluris is obsessed. Though as a professional marketer he doesn’t fit the traditional profile of a geek, the 37-year-old Kooluris has spent $32,000 outfitting a small bedroom in his home into the world’s best retro arcade, complete with bubble-gum machines. His collection includes $3,000 arcade cabinet versions of hit games like Donkey Kong and Ms. Pac-Man (for the ladies, he says).Kooluris got engaged to his girlfriend, but as the arcade took over his life, she was pushed away, and eventually broke things off. He got what he was looking for in video games, but not in love."
"As many as 100,000 college football and men’s basketball players – including athletes with remaining eligibility — would be able to receive money from a $40 million proposed settlement of claims related to the alleged use of their names and likenesses in NCAA-themed video games.The proposed settlement, filed Friday in California with U.S. District Judge Claudia Wilken, would conclude allegations made against video game manufacturer Electronic Arts and Collegiate Licensing Co., the nation’s leading collegiate trademark licensing and marketing firm.EA and CLC were co-defendants with the NCAA in one case filed on behalf of plaintiffs led by former Arizona State and Nebraska quarterback Sam Keller and another on behalf of plaintiffs led by former UCLA basketball player Ed O’Bannon. EA was a sole defendant in two other cases — one on behalf of former Rutgers football player Ryan Hart and another on behalf of former West Virginia football player Shawne Alston."