I’ve always had the impression that graphical fidelity should be pushed to maximum accomplishment possible when it comes to racing games. Tracks exist in defined spaces within themselves and there are relatively fewer objects than what would exist in an open world game, meaning more focus can be put into the visual output for each car. That’s why I was absolutely blown away when I saw what developers Slightly Mad Studios were able to accomplish when they released their first trailer, depicting Project CARS racing with gameplay capture.
Outside of minor aliasing issues and some silly-looking flame sparks (which the devs have months to improve upon), Project CARS looks really superb in motion. While the way that the cars handle compared to their real-life counterparts will be key to the success of this racing sim, the graphics seem to be doing the title justice. With all footage captured directly from gameplay, we’ll have to see how the console versions hold up upon one another. I doubt that the Wii U version, the Xbox One version and the PS4 version will all look the same.
Project CARS is expected to be released on Windows, SteamOS, Xbox One, PS4 and Wii U this November.
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