ANeoGAF userhas released information about Mirror’s Edge 2 after claiming to have seen early build footage of the game.
The game is reportedly slated for a 2016 release with a potential to come out earlier. Details from this leak can be found below.
- Faking nothing, the E3 2013Mirror’s Edge 2teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
- Target platforms are Xbox One, PlayStation 4, PC, and Mac.
- Reiterating statements from DICE,Mirror’s Edge 2is a total reboot.
- Core goal of the reboot is to create anopen world, living breathing cityfor you to explore.
- Part of this open world environment includes apersistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison toJourney‘s online feature was given as the closest example.
- Other general multiplayer components include co-op and competitive modes, such as time trials
- Rebooting the universe means new enemies.Mirror’s Edge 2will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told thatFaith does not have guns.
- DICE has taken on a lot of feedback fromMirror’s Edgein shaping the combat system forMirror’s Edge 2.Heavy revisions have shaped the combataway from useless gunplay and one button combats (like the nut-punch) toa deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
- While DICE are committed to providing a deeper combat system, melee combat is not the single focus ofMirror’s Edge 2.DICE does not considerMirror’s Edge 2as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues withMirror’s Edgewhere players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
- Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
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