Longstanding Battlefield 4 issues haven't damaged the brand, ac..."/>
Longstanding Battlefield 4 issues haven't damaged the brand, ac..."/>

Morning DLC: Video Games News And Rumors 3/7/14


"Longstanding Battlefield 4 issues haven’t damaged the brand, according to Electronic Arts chief financial officer Blake Jorgensen.The game released in late October with a host of technical problems which numerous post-launch updates failed to eradicate.During a speech at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco this week, which was listened in on by GameSpot, EA exec Jorgensen blamed the “complexity” of the game for the issues, but said players have been “very responsive” to some of the patches released so far."


"Spearhead Games, the developer of the physics-based puzzler Tiny Brains, announced today via a Twitch stream that its next game will be a competitive, physics-based eSport that draws inspiration from soccer.Tentatively titled Project Cyber, the game supports six players in three versus three matches. Studio co-founder Simon Darveau described the game as being “a bit like League of Legends,” with a focus on champions who each have their own unique physics-based powers. Using these powers, players work together in teams to capture the ball and get it into the opponent’s goal. Some of the physics-based powers already implemented include a chain hook that allows a character to cast a chain, hook the ball, and pull it toward themselves, and a block ability that creates a physical block on which the ball ricochets."


"Disney’s struggling video game and Internet division laid off roughly 700 employees on Thursday, or 26 percent of its global staff, in a major retrenchment that includes a shift in advertising strategy at Disney.com.Layoffs were long expected in the unit, but not on this scale. They came as a result of Disney’s decision to combine two businesses: booming mobile games (those played on iPads and smartphones) and sagging social games (those played on websites like Facebook). Disney also decided to sharply scale back in-house development of games of all types. It will now rely much more on outside licensing."

New York Times