Killer Instinct: Spinal Gameplay First Impressions (Video)


It’s the end of January, and both Double Helix and Microsoft have stuck to their promise. Spinal has just been released as a Killer Instinct character, and I’ve gotten the chance to play around with his moves both online and off.

(Please forgive the audio quality; voice-over was recorded after the fact using the Kinect and Upload Studio)

There are several aspects that make Spinal so unique compared to the rest of the Killer Instinct cast.

  • Has a divekick.
  • Can use his shield to absorb special attacks (which create skulls).
  • Floating skulls can be used as projectiles.
  • Being hit by skull projectile will result in your shadow/instinct bar being drained to your opponent.
  • Very slow.
  • First character to be released as a free update.

It’ll be interesting to see how Spinal is balanced in the game’s tier list. After playing several matches with the character, I found Sabrewolf to be quite the formidable opponent due to his speed. Additionally, I saw that Sadira’s instinct moves were trumped partially by Spinal’s projectiles, thus reducing her abilities’ usefulness.

Check out our video as I tinker around with some of Spinal’s moves, Ultra combo and more. Spinal is available now as a Killer Instinct character for those who purchased the $20, $40 and $60 SKU’s. Those who have not paid for Killer Instinct and are using the free-play model will have to wait until he becomes a roaming character.


Want to get the latest gaming news sent directly to your inbox daily? Sign up for our newsletter HERE or below to get daily updates send straight to your e-mail. Just select Gamesided from the “Other Site” dropdown Menu! Also, don’t forget to connect with us on Twitter @Gamesideddotcom.

Gamesided is looking for bloggers to join the team. If interested in this position, please contact Daniel George at