Call Of Duty: Ghosts Having Frame Rate Issues
The reviews for Call of Duty: Ghosts have been rolling out, and while they have been mostly positive, there has been a specific issue popping up on the Sony console side of things, specifically the PlayStation 4, that has been turning off those reviewing the game.
The issue: hitches in the game’s frame rate.
Call of Duty: Ghosts runs at 60 frames per second on both current and next-gen consoles, but there have been issues with the frame rate dropping on the PS4 which doesn’t shine a bright light on the upcoming console from Sony.
From Joystiq:
"“A key pillar of the Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.”"
Before everyone gets too worried about a frame rate issue, remember, it’s just one game. We have been shown countless raw gameplay footage, and have played the console ourselves. During my (short) time, I have yet to notice anything like this issue being described on other titles. It could just very well be a case of a bad batch of code on the PS4 version of the COD: Ghosts software.
If there is indeed a major issue, it’s likely something that Sony will put out a fix for on day one in order to avoid an influx of consumer complains that could arise. But until we can get our hands on other games on the system, let’s not assume that this is going to be a constant problem with the PS4.
What do you think of the potential frame rate issue? Leave a comment below and let us know!