Morning DLC: Video Games News And Rumors 8/26/13
By Nick Tylwalk
"Sony president of worldwide studios Shuhei Yoshida has revealed that it would be “really hard” to port “Gran Turismo 6” from its PlayStation 3 system to the PS Vita, in an interview with IGN.“The PS Vita is a very powerful portable system,” Yoshida said, “but not quite as powerful as PS3. As you can tell looking at ‘GT6,’ it really is using PS3 to a very high level. So it’s going to be really hard to move ‘GT6’ onto PS Vita.”He went on, saying that “in terms of PS Vita support, I don’t expect the whole game to be able to run on PS Vita. So there’s no clear plans right now that we can talk about.”"
"“Monster Hunter 4” will not see a release on the PS Vitaanytime soon, says Capcom.During a recent interview with Mainichi Shinbun Digital, as translated by Siliconera, Capcom’s chief operating officer Haruhiro Tsujimoto confirmed that there are no plans to release “Monster Hunter 4” on the PS Vita.Tsujoimoto says there is a limit to how long games can be continuously developed on the same hardware. Monster Hunter was first released on the PS2 and then the PSP, and according to Tsujoimoto “Monster Hunter Portable 3rd” was the end of the line for the series on Sony’s hardware."
"Few words in the video games industry are as cynical as “whale,” taken from a Las Vegas term for a high stakes gambler. The difference is, a Vegas high roller may actually win something with his money, and at minimum is comped for everything during his stay. In free-to-play games, a whale is nothing but a cash target.So, who are these “whales”? You might be surprised. If a study by EEDAR is actually true, the whales are actually the stereotype of the hardcore gamer: young(er) males who also play console games.Kind of swats the idea that games like “Candy Crush Saga” make their money off bored soccer moms who don’t know any better, right? EEDAR, in a survey of 3,000 active mobile and tablet gamers, said men accounted for two thirds of the top 5 percent of paying mobile gamers. In fact, women were less likely to pay money for mobile games, accounting for 65 percent of the non-paying segment."