Fans have wanted a follow-up to "Mirror's Edge" since t..."/>
Fans have wanted a follow-up to "Mirror's Edge" since t..."/>

Morning DLC: Video Games News And Rumors 8/25/13

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"Fans have wanted a follow-up to “Mirror’s Edge” since the original game hit shelves in 2008. Why then has it taken more than four years for that follow-up, which was constantly teased and hinted at, to be officially announced? According to Patrick Bach, executive producer at developer DICE, it’s because the studio didn’t have a strong enough pitch to sell to parent company and publisher EA.In an interview with VideoGamer.com, Bach said that DICE didn’t pitch the “Mirror’s Edge” reboot – often referred to as “Mirror’s Edge 2” despite not being a sequel – until they were happy with it. “… I think we are the bad cop in most cases when it comes to scrutinizing ideas and IPs and features, or whatever it might be,” Bach said. “We would not try to pitch something that we didn’t believe in, and that takes time.”"

Joystiq

"Grand Theft Auto 5 presumably became available for pre-load in some regions to users who pre-purchased the game through PSN in Europe. It didn’t take long for some to start posting the files, which mainly consist of the game’s soundtrack.The data files, as noted above, were reportedly being made available to PS3 users so the launch download won’t take forever and a day. Those who play games on PC are used to such courtesies from developers, and this has also been the case with select games through PSN in the past as well – so it’s nothing new. However, we don’t have any confirmation of this.If the game is indeed a 18GB download as shown on the GTAforums, then it’s no wonder Rockstar made some of the files available early."

VG24/7

"Video games publisher Electronic Arts is banking on a boost from Sony’s and Microsoft’s new consoles to bring the digital and physical media sides of its portfolio into balance.Like other makers of traditional boxed video games, Electronic Arts has struggled to keep up with a massive switch to online and mobile gaming. The segment is expected to grow to $14.4bn (about R148bn) in 2017, from $8.8bn last year.“We actually see growth this year in our plan for physical boxed games … The concept that physical media is dead is completely erroneous at this point,” Electronic Arts’s chief operating officer, Peter Moore, said before the start of Gamescom, Europe’s biggest gaming fair, this week. “It is actually going to grow a little bit — certainly in our world.”"

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