Call Of Duty: Ghosts Multiplayer Reveal Event Recap


Earlier today Activision held a conference in Los Angeles to reveal new information about Call of Duty: Ghosts and its totally revamped multiplayer mode. There was a lot of new information coming out of this event today, as Infinity Ward and Activision executives did their job in assuring that a lot has changed in the Call of Duty series’ upcoming edition.

Call of Duty: Ghosts features an entirely new way of interacting with the game’s environment. The map’s new-found destructibility means the series catches up with the Battlefield series by allowing you and your friends to destroy objects, walls and entire landscape in order to shift momentum and familiarity in your favor. As well, character movement within the game has improved greatly. Your character leans intuitively around corners without button prompts, traverses awnings and jumps across differing altitudes with better ease and you can slide into a crouch with a knee slide.

To better illustrate some of that new combat, Activision showcased several of its new multiplayer modes coming to Call of Duty: Ghosts. Cranked plays like a regular team deathmatch, with an interesting new twist. Each kill makes you faster, stronger and increases your killstreak capabilities, but each kill initiates a timer. If you don’t get another kill within 30 seconds, you explode and start over. Search and Rescue plays like Search and Destroy, with a new twist of you leaving dogtags after your death. If an ally recovers it, you are resurrected. If an enemy picks them up, you will remain dead until the next round.

Furthermore, there was a huge deal made about a new Squads mode coming to Call of Duty: Ghosts. Effectively, you create a team of up to 10 AI-controlled team members (including the introduction of playing as female soldiers), tinker with their loadouts and their team roles and play with them in a bunch of multiplayer-themed modes. You can face up against another squad in Squad vs. Squad, you can face a Super-AI deathmatch in Wargame, you can take your team into a horde-style mode with Safeguard or you can face offline squads with up to 5 human/AI players in Squad Assault. Doing this plays towards your team members’ XP levels, with the ultimate goal of a full Prestige squad ready to take on almost anything they come across.

There are also a lot of small details improved upon that make Call of Duty: Ghosts feel more honed than in previous titles. The audio system is improved to include different ambient sounds based on where you are in the environment. For example, shooting your assault rifle in a metallic basin will produce loud echos, while shooting outside will produce less reverb. Your teammates will yell enemy locations based on in-map landmarks. The shockwaves produced from a grenade explosion will have auxiliary sound effects based on its environment. Fences will sway, stone bricks will fall down; everything that could be accounted for will be in this game.

Among the bigger announcements comes a quick fact sheet of stats: 7 new multiplayer modes, over 30 new weapons added throughout all weapons classes, 20 new killstreaks and a new mobile app built around a Call of Duty: Ghosts account. This app comes with a multitude of features, including clan support, chat, mission control, emblem creation and more. As well, there is a much sleeker UI involved that separates itself from previous series titles.

Overall, there is a lot to be excited about when it comes to the game’s multiplayer. Seeing how there was little change between Modern Warfare 2 and 3, Call of Duty: Ghosts looks to head into the next generation with guns blazing.

Call of Duty: Ghosts will be coming to Xbox, PlayStation, PC and Wii U devices on November 5th later this year.